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Do you know that: you buy a new game, start it up on your machine, play with it for let's say 5 minutes and then won't touch it for days if not weeks. Been there. done that, you might say. It's kind of weird why this happens, but all I can say, it has oviously nothing to do with the actual quality of the game.
Here are two recent example of mine. Number one is the so-called interactive screen saver LocoRoco Cocoreccho. When I first downloaded the game I was really, really looking forward to play Locoroco on PS3 as I thought that the SIXAXIS control would perfectly fit to the game. Then I realized that the game had a slightly different twist and diffrent controls, which distracted me a lot from the game. I was so confused that I didn't get the idea behind the game and boom I lost interest. It took me until now that I just picked up the game once more and what should I say, it is actually great game to kill some time. The game has more depth and gameply than I thought in the first place and to actually finish the game it takes quite an effort. In the beginning it looks like the play field of the game is rather limited, but the longer you play the more MuiMui gates will show up and you be able to finally discover all the 200 Locorocos that are scattered around the screen. The game even features 3 mini games which are by themself fun to play. Haven't yet discovered let's say 150 Locos I have already spend more then 3 hours in the game and I am not done yet. Do yourself a favour and give it a try. As a little tip, wait before you operate one of the MuiMui gates that give you access to different parts of the play field. Just let those Locos run in a circle until you have managed to get all of them. Then it's time to open the gate. And, there is always a coming back. And make sure you are not going to the exit too fast. Example number two is even more prominent and has already taken a couple of awards just recently. Dead Space. I am definitely a big fan of epic spaceship science fiction stories and I've played in my life a couple of games that centered around that topic. From test adventures like Planetfall, Hitchhickers Guide to the Galaxy up to PS2 titles like RTX Red Rock, just to name a few. When I first got Dead Space a couple of weeks ago I didn't get hooked by the game immediately. Was it the kind of strange 3rd person view or just Resistance 2 that was lying on my desk at the same time? I don't know but the game just didn't work for me. Now, a couple of days ago i gave the game a second chance. Wowww, I could I be so wrong. I haven't played a more intense game since a long time now. As much as I am one of the first to beat on industry big shoots like EA, those folks really delivered an intense and vibrant game. Be it the sound, the graphics, the story, it really doesn't matter, everything in that game is just at the point. Even the gameplay is at no time unfair. Add to that game sections that haven't yet been able so far. Like the sections when you have to leave the ship and operate in zero gravity and no air. All in all, a must-have title if you are interested in scary spaceship settings. Even though I am not finished yet, I would call that game already one of my highlights in 2008. I love that game so much that I actually got myself the Deap Space Bluray that's now available. A great addon to the game I think. Well done, EA! P.S. You also wanna check out this making-of article on Dead Space which is quite interesting. Yes, I know it's an Xbox feature, but this doesn't disqualify it ;-) P.P.S. And yes, I still have a couple of those second chance games in my collection ;-)
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